The Delightfully Obligatory About Page

 
 

Education


Full Sail University - Winter Park, FL November 2004

Associate of Science Degree in Computer Animation


Software Qualifications

Maya 4.5 – 2008

Photoshop 5 – CS3

Premiere Pro 7

Modo 301

Shake 2.5 - 3

Final Cut Pro 3 – 4.5

Dreamweaver 8

Illustrator CS3

Creator 3.x

3D Studio Max 2009

  1. ZBrush 2


Work Experience:

3D Modeler - Adacel Corporation - Orlando, FL July 2008 - Present

Created Moving Models (Aircraft and Ground Vehicles) for Adacel’s Moving Model Libraries using Creator and 3DS Max

Painted various texture maps (Materials, Color, Specular, Alpha)

  1. Configured Airfield and Moving Models for Adacel’s Flight Simulator IG (MaxSIM)


Database Developer - AVT Simulation - Orlando, FL August 2007 - July 2008

Built and textured airfields using LODs based off of satellite imagery and source photos for use on the B-2 Bomber Weapon

Systems Trainer

Worked closely with B2 Bomber Pilots to ensure airfields were built visually and technically correct

Optimized and placed 3D models for use in a proprietary engine (RasterXT)

Designed and created company marketing material including calendars, logos and web development

  1. Researched new software and provided relevant feedback


3D Artist – Raydon Corporation; Art and Animation – Daytona Beach, FL February 2006 – July 2007

Created DIS configured and attributed models for Raydon’s Moving Model Library using Creator

Worked with a team to create a high resolution insert for a Terrex Database project including over 40 geo-specific buildings

and landmass features

Provided Maya training to team members including the Modeling, Animating, and Rendering toolsets

Developed and documented procedures for Multiple Elevation Structures (MES) models for use in Terrex

  1. Produced marketing material including logo animations for company presentations using Maya


Lead Environmental/Level Design Artist - Art Infantry - Miami Beach, FL October 2005 - January 2006

Created concept material area content for the project “Fallen Angel”

  1. Built polygonal meshes and textures for use in a different locations of a mall level using Maya


Environmental/Prop Modeler - Blackwater Software - Costa Mesa, CA July 2005 – January 2006

Constructed high-polygonal meshes and built normal maps off them for low poly models on the project “Kingdom Lost” using

Maya and ZBrush

  1. Worked closely with the Project Director, Program Lead, and 3D Leads to help flesh out all aspects of gameplay


Personal Skills and Additional Information

Works great with others

Multilingual – Proficient English, intermediate French and conversational Japanese

Independent thinker, but will gladly accept new ideas

Excellent organizational skills

More Info


Thanks for checking out my web site.  I’ll tell you a little bit more about me since you’ve come this far.


I’m the kind of person who dislikes corporate environments and personalities.  They’re so fake and aggravating to me, which is why I love doing freelance.


To me, daily meetings are a severe annoyance and greatly disrupt the flow.  When I work from home I don’t have such distractions.


If you’re interested in creative solutions including layouts, photo touch ups, 3D models, animations, and even writing then please contact me.  You can reach me at adaml@fullarticulation.net



Links


 

Résumé