Resume of Adam Lawton
Adam Lawton
Designer and 3D Artist
Costa Mesa, CA 92626
714-457-0023
adaml@fullarticulation.net
www.fullarticulation.net
Created and optimized 3D content using Blender for upcoming VR titles based on the Unity Engine
Created and designed new patent-pending pet and household products
Drafted and submitted patents for new product designs
Created custom 3D assets, graphic designs and promotional materials for various clients
Created custom web designs/layouts for various clients
Responsible for configuring, maintaining and deploying Canon’s Mixed Reality (MREAL) VR/AR systems.
Designed and collaborated in creating immersive VR/AR experiences while maintaining peak performance to prevent motion sickness
Created and updated existing 3D models using Maya, ZBrush, Blender and Photoshop for high level clients in film, design, automotive, aerospace, construction, retail, fashion and education
Created animations for 3D assets using Maya, Unity and DeltaGen
Created HTML-based web apps for iOS to control animations and variants with DeltaGen
Setup and calibrated motion capture systems using Vicon, Motion Analysis (Cortex), ARTtrack, OptiTrack and Polhemus
Built custom physical sets and props for customer-specific mixed reality demo content
Frequently traveled to various customer locations to provide MREAL training and customer support
Scheduled meetings and prepared presentations for Canon executive, marketing and software teams to discuss customer feedback and postmortems
Optimized 3D assets and spent test cycles to ensure 3D content maintained strict performance requirements with MREAL
Organized, scheduled and assisted in convention and trade show setups
Created and peer reviewed provisional applications related to VR/AR methodologies and technologies
Created proposals and statement of work documents for on-site customer installations
Created photo-real roller coaster and repeatable track models for the game Theme Park Studio using Maya and ZBrush
Created diffuse, normal, gloss and ambient occlusion textures using ZBrush and Photoshop
Created multiple LOD resolutions of coaster models and configured them for use in Pantera's proprietary rendering engine
Created and textured stylized environments for the film The Great Migration using Maya, ZBrush and Photoshop
Created secondary creatures for the opening scene of the film's trailer
Created dynamic wind to simulate moving vegetation using Maya
Created photo-realistic buildings, props and vegetation for Adacel's Tower Simulator using Maya, ZBrush and Photoshop
Created aircraft and ground vehicles for the moving model libraries using Creator and Maya
Created and updated vehicles for Driver, Adacel's virtual driving instructor
Configured 3D models and placed them into the proprietary rendering engine MaxSim
Documented procedures for upgrading the 3D visual quality to include realistic lighting while adhering to strict performance requirements
Designed and created graphics and charts for internal company assets including building layouts, presentation backgrounds for PowerPoint, and training documentation for methods and techniques to assist other modelers
Developed 2D playing areas for real-time scenarios, which set up movement paths for vehicles and triggered events at the appropriate times
Fully modeled and textured entire geo-specific airfields based off satellite imagery and source photos using Maya and Photoshop for the B-2 Bomber Weapon Systems Trainer
Created multiple LODs of buildings and ground vehicles for each airfield
Built ground vehicle and aircraft assets for the 3D model repository
Worked closely with B-2 Bomber Pilots to ensure airfields were built visually and technically accurate
Optimized and placed 3D models and environments in the proprietary rendering engine "RasterXT"
Designed and created marketing materials including logos and calendars for trade show events
Helped maintain and update layouts for both the internal and external company websites
Researched new software and provided relevant feedback
Created DIS configured and attributed models for Raydon's Moving Model Library using Maya and Creator
Worked with a team to create a high resolution insert for a Terrex Database project including over 40 geo-specific buildings and landmass features
Provided Maya training to team members focusing on the modeling, animation and rendering toolsets
Developed and documented procedures for Multiple Elevation Structures (MES) for use in Terrex
Produced marketing material including logo animations for company presentations using Maya
Created concept material and content for the indie game project Fallen Angel
Built polygon meshes and textures for use throughout a mall level using Maya and Photoshop
Provided art and direction to a small team
Constructed high-polygon meshes and built normal maps off them for low poly models on the indie game project Kingdom Lost using Maya and ZBrush
Worked closely with the Project Director and Program Lead to help flesh out all aspects of gameplay
Course Director's Award in Computer Animation
Organization and Management: Microsoft Project • Microsoft Office • Microsoft OneNote • JIRA • Confluence • Tortoise SVN • Microsoft Office • Perforce • Scrum • Slack
Modeling: Maya • ZBrush • Blender • Creator
Texturing: Photoshop • Pixelmator
Engines and Renderers: Unity • DeltaGen • Vizard
Motion Capture: Vicon • ARTtrack • OptiTrack • Polhemus • Cortex
Web Development: HTML • CSS • PHP • Wordpress
Languages: Fluent English • intermediate French • conversational Japanese
Attending Fan Conventions • Taking Risks and Having an Entrepreneurial Spirit • Photography and Printing • Web Development (HTML, CSS, and PHP) • Sculpting • Creative Writing
Adventure: Kingdom Hearts, Legend of Zelda, Uncharted
Horror: Parasite Eve, Silent Hill
MMOs: WoW, EVE
RPGs: Elder Scrolls, Fallout, Final Fantasy, Mass Effect, Witcher, Xenogears/saga
RTS: Command&Conquer, StarCraft, WarCraft
Sports: Dance Dance Revolution, Gran Turismo
Tabletop: Gwent, Hearthstone, Key to the Kingdom
Designer and 3D Artist
Costa Mesa, CA 92626
714-457-0023
adaml@fullarticulation.net
www.fullarticulation.net
Owner - Adam Lawton Designs - Costa Mesa, CA - est. December 2016
Systems Engineer - Canon Information and Imaging Solutions, Inc. - Irvine, CA - since September 2013
www.canon.com
Environment and Prop Artist - Pantera Games - Los Angeles, CA - July 2013 » February 2014
www.panteragamestudio.com
Environment Artist - Creative Organic Opus, LLC - Las Vegas, NV - December 2012 - June 2013
www.imdb.com/title/tt2404692/
3D Artist - Adacel Corporation - Orlando, FL - July 2008 » December 2012
www.adacel.com
3D Database Developer - AVT Simulation - Orlando, FL - August 2007 » July 2008
www.avtsim.com
3D Artist - Raydon Corporation - Daytona Beach, FL - February 2006 » July 2007
www.raydon.com
Lead Environmental Artist - Art Infantry - Miami Beach, FL - October 2005 » January 2006
www.artinfantry.com
Environment Artist - Blackwater Software - Costa Mesa, CA - July 2005 » January 2006
www.kingdomlost.net (offline)
Education
Associate in Science, Computer Animation - Full Sail University - Winter Park, FL - November 2004
www.fullsail.edu
Skills and Software
Hobbies
Favorite Games/Series