Resume of Adam Lawton

Adam Lawton
Designer and 3D Artist


Costa Mesa, CA 92626
714-457-0023
adaml@fullarticulation.net
www.fullarticulation.net

Owner - Adam Lawton Designs - Costa Mesa, CA - est. December 2016
  • Created and optimized 3D content using Blender for upcoming VR titles based on the Unity Engine
  • Created and designed new patent-pending pet and household products
  • Drafted and submitted patents for new product designs
  • Created custom 3D assets, graphic designs and promotional materials for various clients
  • Created custom web designs/layouts for various clients
  • Systems Engineer - Canon Information and Imaging Solutions, Inc. - Irvine, CA - since September 2013
    www.canon.com
  • Responsible for configuring, maintaining and deploying Canon’s Mixed Reality (MREAL) VR/AR systems.
  • Designed and collaborated in creating immersive VR/AR experiences while maintaining peak performance to prevent motion sickness
  • Created and updated existing 3D models using Maya, ZBrush, Blender and Photoshop for high level clients in film, design, automotive, aerospace, construction, retail, fashion and education
  • Created animations for 3D assets using Maya, Unity and DeltaGen
  • Created HTML-based web apps for iOS to control animations and variants with DeltaGen
  • Setup and calibrated motion capture systems using Vicon, Motion Analysis (Cortex), ARTtrack, OptiTrack and Polhemus
  • Built custom physical sets and props for customer-specific mixed reality demo content
  • Frequently traveled to various customer locations to provide MREAL training and customer support
  • Scheduled meetings and prepared presentations for Canon executive, marketing and software teams to discuss customer feedback and postmortems
  • Optimized 3D assets and spent test cycles to ensure 3D content maintained strict performance requirements with MREAL
  • Organized, scheduled and assisted in convention and trade show setups
  • Created and peer reviewed provisional applications related to VR/AR methodologies and technologies
  • Created proposals and statement of work documents for on-site customer installations
  • Environment and Prop Artist - Pantera Games - Los Angeles, CA - July 2013 » February 2014
    www.panteragamestudio.com
  • Created photo-real roller coaster and repeatable track models for the game Theme Park Studio using Maya and ZBrush
  • Created diffuse, normal, gloss and ambient occlusion textures using ZBrush and Photoshop
  • Created multiple LOD resolutions of coaster models and configured them for use in Pantera's proprietary rendering engine
  • Environment Artist - Creative Organic Opus, LLC - Las Vegas, NV - December 2012 - June 2013
    www.imdb.com/title/tt2404692/
  • Created and textured stylized environments for the film The Great Migration using Maya, ZBrush and Photoshop
  • Created secondary creatures for the opening scene of the film's trailer
  • Created dynamic wind to simulate moving vegetation using Maya
  • 3D Artist - Adacel Corporation - Orlando, FL - July 2008 » December 2012
    www.adacel.com
  • Created photo-realistic buildings, props and vegetation for Adacel's Tower Simulator using Maya, ZBrush and Photoshop
  • Created aircraft and ground vehicles for the moving model libraries using Creator and Maya
  • Created and updated vehicles for Driver, Adacel's virtual driving instructor
  • Configured 3D models and placed them into the proprietary rendering engine MaxSim
  • Documented procedures for upgrading the 3D visual quality to include realistic lighting while adhering to strict performance requirements
  • Designed and created graphics and charts for internal company assets including building layouts, presentation backgrounds for PowerPoint, and training documentation for methods and techniques to assist other modelers
  • Developed 2D playing areas for real-time scenarios, which set up movement paths for vehicles and triggered events at the appropriate times
  • 3D Database Developer - AVT Simulation - Orlando, FL - August 2007 » July 2008
    www.avtsim.com
  • Fully modeled and textured entire geo-specific airfields based off satellite imagery and source photos using Maya and Photoshop for the B-2 Bomber Weapon Systems Trainer
  • Created multiple LODs of buildings and ground vehicles for each airfield
  • Built ground vehicle and aircraft assets for the 3D model repository
  • Worked closely with B-2 Bomber Pilots to ensure airfields were built visually and technically accurate
  • Optimized and placed 3D models and environments in the proprietary rendering engine "RasterXT"
  • Designed and created marketing materials including logos and calendars for trade show events
  • Helped maintain and update layouts for both the internal and external company websites
  • Researched new software and provided relevant feedback
  • 3D Artist - Raydon Corporation - Daytona Beach, FL - February 2006 » July 2007
    www.raydon.com
  • Created DIS configured and attributed models for Raydon's Moving Model Library using Maya and Creator
  • Worked with a team to create a high resolution insert for a Terrex Database project including over 40 geo-specific buildings and landmass features
  • Provided Maya training to team members focusing on the modeling, animation and rendering toolsets
  • Developed and documented procedures for Multiple Elevation Structures (MES) for use in Terrex
  • Produced marketing material including logo animations for company presentations using Maya
  • Lead Environmental Artist - Art Infantry - Miami Beach, FL - October 2005 » January 2006
    www.artinfantry.com
  • Created concept material and content for the indie game project Fallen Angel
  • Built polygon meshes and textures for use throughout a mall level using Maya and Photoshop
  • Provided art and direction to a small team
  • Environment Artist - Blackwater Software - Costa Mesa, CA - July 2005 » January 2006
    www.kingdomlost.net (offline)
  • Constructed high-polygon meshes and built normal maps off them for low poly models on the indie game project Kingdom Lost using Maya and ZBrush
  • Worked closely with the Project Director and Program Lead to help flesh out all aspects of gameplay
  • Education
    Associate in Science, Computer Animation - Full Sail University - Winter Park, FL - November 2004
    www.fullsail.edu
  • Course Director's Award in Computer Animation
  • Skills and Software
  • Organization and Management: Microsoft Project • Microsoft Office • Microsoft OneNote • JIRA • Confluence • Tortoise SVN • Microsoft Office • Perforce • Scrum • Slack
  • Modeling: Maya • ZBrush • Blender • Creator
  • Texturing: Photoshop • Pixelmator
  • Engines and Renderers: Unity • DeltaGen • Vizard
  • Motion Capture: Vicon • ARTtrack • OptiTrack • Polhemus • Cortex
  • Web Development: HTML • CSS • PHP • Wordpress
  • Languages: Fluent English • intermediate French • conversational Japanese
  • Hobbies
  • Attending Fan Conventions • Taking Risks and Having an Entrepreneurial Spirit • Photography and Printing • Web Development (HTML, CSS, and PHP) • Sculpting • Creative Writing
  • Favorite Games/Series
  • Adventure: Kingdom Hearts, Legend of Zelda, Uncharted
  • Horror: Parasite Eve, Silent Hill
  • MMOs: WoW, EVE
  • RPGs: Elder Scrolls, Fallout, Final Fantasy, Mass Effect, Witcher, Xenogears/saga
  • RTS: Command&Conquer, StarCraft, WarCraft
  • Sports: Dance Dance Revolution, Gran Turismo
  • Tabletop: Gwent, Hearthstone, Key to the Kingdom